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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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ETEAM.HLP
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1996-03-22
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`bright cyan`View/Edit Team Help
The View/Edit Team Menu allows coaches to manipulate their players.
This includes, Viewing, Benching and Training players.
`bright cyan`Player Injuries
Injuries play an important part of any Football game, including
Franchise Football. In Franchise Football, players get injured.
Injuries have a few important aspects. First, injuries occur for
a specified period of time, the number of games. It is assumed that
each "game" = 1 week, although depending on the league settings this
could be as little as a day. The healing period is calculated this
way, so if a player is out with a broken leg for 11 games, and in
your season, that happens to be 11 days obviously he couldn't come
back that quickly. Think of it as a "week" passing each day.
In addition to the duration of the injury, for greater detail,
Franchise Basketball the actual ailment is shown, from the Flu to
a torn ACL, there are several injuries that may present themselves.
Finally, depending on the injury and often the duration remaining,
a player will either be Questionable, or Unavailable. Questionable
players can play through the pain, but at a cost (they will not be
as affective, but sometimes that is better than the alternative).
Unavailable players are just that, unavailable. They cannot play
through the pain. These injuries are typically more serious in
nature, and are usually a longer duration.
`bright cyan`View a Player
Viewing a player shows the players vital statistics, such as height,
weight and age. You will also see their skill scores, offense,
defense, running, etc. Finally, you have the players season and
last game statistics. Depending on the position that the player is
currently playing, you will see statistics relating to that position.
For instance, Offensive Linemen will display different stats than
Quarterbacks.
`bright cyan`Switch Players Roster Slots
In Franchise Football, substitutions are made according to the
first valid substitute in your roster list, or if that does not
exist, the first available player will play out of position.
For example, if your first 11 players are starters, and the 12
player in the roster is a running back, that player will be the
first substitute for a running back in your lineup. If the 12th
player was not a running back, and players 13-20 were also not
running backs, player 12 would be allowed to play the running back
position so the starter can have a rest... the 12th player's
original position will not be affected, and thus his stats may not
display any gains while being a running back. Players playing out
of position will suffer penalties to their ability scores. For that
reason, it is a good idea to have at least one substitute for each
position (of course, with injuries, this may be impossible).
In addition, you may choose to switch players from your offensive
squad to your defensive squad or vise versa. This will let you
create more powerful individual squads, but weakens the other.
`bright cyan`Bench a Starter
During the course of the season, you might find that you wish to
to change your starting lineup, adding a player while benching
another. This could prove to be the case if you switch a players
position, and now wish to place him in the starting lineup. First
you select the player you wish to remove from the starting lineup,
then you pick the individual to replace him.
`bright cyan`Toggle Between the Offensive and Defensive Squads
In Football, there are two distinct lineups, offense and defense.
This differs from Baseball, Basketball and Hockey, in that these
sports force the coach to make compromises to put forth the best
all around team (offense and defense). Franchise Football splits
your team into two squads, offensive and defensive. By default
the offensive team will display when you enter the View/Edit Team
Menu. To switch to the defensive team, just press "O". The same is
true if you wish to switch back to the offensive team.
`bright cyan`Recalculate the Starting Lineup
Immediately after you draft your team, the computer calculates your
starting lineup based upon the players order in your roster. If you
switch players or change a players position you may recalculate the
starting lineup given the new roster order. This is a quick way to
pick the first players in your roster to start.
`bright cyan`Train a Player
As the season progresses you will want to improve your players skills
by choosing Train a Player, you pay an amount of money to send that
player to an intensive training camp to increase a particular skill.
You may only increase a players skills to a score of 16. Scores of
17 and above are only obtainable by natural talent. In addition, a
player may be increased one point per day in only one attribute.
For example, if you choose to increase your Quarterbacks throwing
ability one day, that may be raised one point, and nothing else may
be increased for that player.
`bright cyan`Quit and Menu options
The Quit to Main and "?" options exit the View/Edit Players Menu and
display the View/Edit Menu respectively.
`bright cyan`Player Positions
For those of you who know football, and those that need a bit of
help, the following is a brief list of player positions, along
with what skills may be important for that particular position.
All offensive players will benefit from a high offense rating (Of)
while all defensive players will benefit from a high defense
rating (De).
`cyan`Offense
`green` WR OL OL OL OL OL WR
`green` QB TE
`green`
`green` RB RB
`bright red`Quarterback `red`(`green`QB`red`)
The quarterback is arguably the most important position on the
offensive team. The `green`QB `white`is in charge of the offense. He
typically touches the ball on each play. On the running play, he
takes the ball from the center (snap), and hands off (handoff) to
the running back `green`RB`white`. On the passing play, he takes the ball
from the center (snap) drops back, spots and open wide receiver
`green`WR`white` and throws the ball. Of course the quarterback cannot
carry the team by himself, but a very good one goes a long way toward
winning. Quarterbacks pass the ball a lot, therefore throwing is an
important skill, in addition, from time to time they will be called
upon to run the football and evade defenders. For this reason,
running and dexterity can also be valuable skills to the quarterback.
They are not, however, called upon to tackle or block players very
often.
`bright red`Wide Receiver `red`(`green`WR`red`)
Typically wide receivers are the target of many passes from the
quarterback (of course that depends on what types of passes your
offense likes to throw). Wide receivers catch almost all of the
long passes, and many of the mid-range throws. They become less
likely to catch short passes and screen passes though. Having to
receive so many passes, receivers should have a good dexterity.
A good running skill would not hurt either, for after they catch the
ball. They are typically not involved with throwing the ball nor
do they usually block or tackle players